Playtest report¶
Use one of these each time you play a build to check it. It's the evidence behind every "works" in your README. Keep them in playtests/ or paste them into MODLOG.md.
The agent can't watch the game for you (guide 5). A short report lets other people check your "works" instead of taking it on trust.
Template¶
# Playtest [date] [build or commit]
## Setup
- Build / commit: [hash]
- Host: [game + exact version], loader [version]
- Guest: [game + exact version], loader [version]
- OS, GPU, translation layer: [...]
- Settings that matter: [resolution, MSAA, frame cap, fullscreen/windowed]
- Save used: [new game / named save / test world]
## What I tested
| # | Scenario | Expected | What happened | Pass / fail / not tested |
|---|----------|----------|---------------|--------------------------|
| 1 | | | | |
## Measurements
- Frame rate host / guest: [numbers, and how measured]
- Anything timed: [what was measured, start and end points]
## Logs and captures
- [file names or pasted lines; screenshots only if they show no other people's names or private chats]
## Not tested this time
- [be specific: multiplayer, other GPUs, other game versions, loading saves...]
## Verdict
[One or two sentences. "Works on my machine for scenarios 1 through 4" is a fine verdict.]
What counts as tested¶
| Wording | Means |
|---|---|
| Tested in game | You played this exact build and saw it work |
| Tested with a fake host or guest | Only the transport or one side was exercised |
| Built | It compiles. Nothing more |
| Creator reports | Someone else says it works; you didn't check |
| Not tested | Say so. It's useful information |
A green test run isn't a playtest. One project's save test passed even though the game data it was meant to load wasn't there. Another project's network test only checks that a reply contains one word.
Completion check¶
A playtest report is complete when someone else could repeat it: the build, versions, settings, save and steps are all there, and every scenario says pass, fail or not tested.
Privacy¶
Crop or skip screenshots that show other people's usernames, DMs or private servers. Don't paste account names or your home folder path into public logs.